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Use the switch
statement to select one of the many code blocks to be used.
switch(expression) {
case x:
// code block
break;
case y:
// code block
break;
default:
// code block
}
Here's how it works:
switch
expression is evaluated once.case
.break
and default
keywords are optional, and will be described later in this chapterThe example below uses the number of days of the week to calculate the name of the day of the week:
int day = 4;
switch (day) {
case 1:
System.out.println("Monday");
break;
case 2:
System.out.println("Tuesday");
break;
case 3:
System.out.println("Wednesday");
break;
case 4:
System.out.println("Thursday");
break;
case 5:
System.out.println("Friday");
break;
case 6:
System.out.println("Saturday");
break;
case 7:
System.out.println("Sunday");
break;
}
// Outputs "Thursday" (day 4)
When Java accesses a break
keyword, it exits the switch block.
This will stop additional code creation and case testing within the block.
Once the game is over, and the job is over, it's break time. No further testing is required.
A break can save a lot of time because it "ignores" the execution of all other code in the switch block.
The default
keyword specifies a specific code to use when there is no match case:
int day = 4;
switch (day) {
case 6:
System.out.println("Today is Saturday");
break;
case 7:
System.out.println("Today is Sunday");
break;
default:
System.out.println("Looking forward to the Weekend");
}
// Outputs "Looking forward to the Weekend"
Note that if the default
statement is used as the last statement in the switch block, it does not need to rest.